Origin: Caelra
Planar Nature: Fey
Game Rules: Use standard Satyr ancestry rules
Satyrs are a horned, hoofed fey people native to Caelra. They are found across numerous regions and societies within the Realm of Impulse and have appeared in mortal stories for centuries through planar travel, trade, diplomacy, migration, and chance encounters.
Mortal art frequently associates satyrs with revelry, music, wine, and unrestrained emotion. Such images reflect some real Caelran traditions but are not an adequate description of the people as a whole. Satyrs participate in the full range of Caelran life, including settled communities, crafts, scholarship, agriculture, warfare, religion, political institutions, travel, and the performing arts.
Beyond Caelra
Satyrs have crossed to Kor Sirok through Crossings, Vergeways, and other planar travel for much of recorded history. Some remain temporary visitors, while others establish families or become part of mortal communities. Caelra’s continuing reflective relationship with Kor Sirok means such contact persists even after the Sundering, though it is less predictable than in earlier eras.
Satyr appearance has also influenced mortal religious art. Vingulo, for example, is often depicted in a satyr-like form by cultures that associate indulgence with familiar images of revelry and pleasure. This iconography is a choice made by worshippers and artists rather than evidence that satyrs were created by Vingulo or occupy a special place in his worship.