Game Rules: Use standard Leonin ancestry rules.
The Liyonir are a feline people with deep historical roots in southern Patoris, particularly the Qurnaan Desert. Their best-documented history is closely intertwined with the Huraz Confederation, whose twelve founding tribes included six Liyonir communities and six Tavashi communities. The first Rashir of Huraz, Kharim of the Kharun, was Liyonir, and Liyonir priests, engineers, merchants, warriors, and tribal leaders participated throughout the Confederation’s rise.
Liyonir communities predate Huraz and are not confined to it. Within the Confederation, ancestry does not define tribal membership in the modern era. The founding tribes began as distinct Tavashi or Liyonir peoples, but later centuries brought intermarriage, migration, adoption, and the admission of new tribes, leaving many modern tribes ancestrally mixed. Liyonir living elsewhere in Kor Sirok may have little connection to Huraz politics or culture.
Liyonir and Huraz
The six Liyonir founding tribes were the Kharun, Qadhran, Najrakh, Tashir, Sahram, and Jalhazi. Their early interests were as varied as those of the Tavashi founders. The Kharun were known for hospitality, mediation, and neutral councils; the Qadhran for defensive construction and traditions associated with Beskatel; the Sahram for valuable ores and metalworking; the Tashir for northern caravan routes; and the Jalhazi for long-distance trade, caravan defense, and martial organization.
These tribes entered Huraz as independent political communities rather than representatives of a unified Liyonir nation. Kharim became the first Rashir because he could hold rival tribes together and place the survival of the new Confederation above his own tribe’s advantage. Early Majlis coalitions repeatedly crossed ancestry lines, and a Liyonir tribe could share more immediate interests with a Tavashi neighbor than with another Liyonir tribe on the opposite side of the desert.
The Sundering and its aftermath altered Huraz’s political balance over generations. Several institutions and regions associated with Liyonir influence suffered heavily during the collapse of the Confederation’s old magical and political order, while Qaranth-centered commercial and administrative networks became increasingly important. Modern Huraz is consequently more strongly influenced by Tavashi elites than the Confederation of the Mythic Era, although tribal mixing makes that imbalance far more complicated than a simple division between Tavashi and Liyonir seats.
The recent history of the Cult of the Stars has begun another change. The Cult’s eventual centralization of confederal authority strengthened institutions where Tavashi influence was already substantial, but its fall produced a sustained political reaction in favor of tribal autonomy. As authority continues to drift outward from Qaranth, some Liyonir communities regard the process as an opportunity to recover influence, while others approach it primarily through the interests of their own tribes rather than through ancestry-wide politics.